There used to be very few ninjas with that low of a ninjutsu cost, so he made the cut on that alone. I've loved this card in other tribal decks, and think it could have a great home here. I finally got to play enough games with the new cards from Kamigawa that I feel confident enough to update my decklist. There are two more cards I want to mention in this section for their ability to speed up our clock, or else restrict our opponents from playing the game. We can play them at any point in the game without losing tempo, and if we play one on turn 2 it will actually save us from needing to discard a card to max hand size! Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. We are in blue, and that means we have access to Rhystic Study. I also want to point out that while we very often might be able to cast Yuriko as soon as turn two, that we want to be careful with how aggressive we are with her. A lot of Ninja decks are interested in reusing their Ninjutsu abilities, so cards like Crystal Shard, Cavern Harpy, and Thalakos Seer make a lot of sense. EDH Recommendations and strategy content for Magic: the Gathering Commander. The first is Quietus Spike, which will cut life totals in half when it's equipped to one of our dudes. Didn't I already go on a rant about only including creatures that have evasion? Its a great play to make him unblockable with the thopters, then ninjutsu in a ninja, only to recast him and make more thopters, which can enable more ninjas themselves. The most expensive counterspells in this deck cost 2 mana. Evacuation is great in that it is instant-speed and cheap, allowing us to be the first to rebuild after the wipe. Competitive EDH Decklist Database . Dimir Infiltrator is 2cmc, but his transmute ability allows him to function as a tutor for any 2cmc card, which is great whether we use him as an enabler first or not. Inkfathom Witch offers us a way to turn our little dudes into a real clock. Many of these cards we've already talked about in detail. In the pre-Modern Horizons version of the deck, our favorite thing to do was to copy Yuriko as many times as possible, using Mirror Gallery as a workaround for the legendary rule. Playful OwO Commander / EDH. So not running it makes a lot of sense as it plays out very clunky. Instead focus on giving your on board ninjas evasion so they can continue getting through and drawing you cards. Thank you so much for reading through my Yuriko, the Tiger's Shadow deck and primer! If you have any questions/comments/suggestions feel free to leave a comment! Tapped out has the "maybe" board already loaded, but I am holding onto copies of [[cryptic command]], [[deadly rollick]], [[fierce guardianship]], [[swan song]], [[mystic remora]], [[rhystic study]], [[time stretch]], and [[phyrexian metamorph]]. I've also decided that we're in a good position to take advantage of permanents that allow us to draw cards when we deal combat damage. [ [Brainstorm]], [ [Scroll Rack]], and [ [Jace, the Mind Sculptor]] are all really important. With Yuriko then, not only do we have a commander who works well, but one who is perfectly tailored to using ninjas effectively. Format: Commander . I have tried being able to manipulate the top deck, but I can't figure out the mana to do it repeatedly. Karn's Temporal Sundering costs one extra, but has the extra benefit of bouncing a blocker for the following turn. Therefore Vampiric Tutor, Mystical Tutor, and Lim-Dul's Vault are quite a bit stronger than Personal Tutor and Scheming Symmetry, but they are still reasonable inclusions. Also: No ramp at all? Of course, prior to Yuriko, there wasn't really a great ninja commander for two reasons. Among our tutoring options, I aimed for some of the cheapest options, given the low curve and low land count. Also, I love the flavor of ninjas dropping from a flying contraption! More on that below! Luckily for us, Yuriko already does a really good job of ensuring that we draw lots of cards, but blue and black have the best options for card draw, and I think it would be wasteful not to take advantage. Lastly, Brainstorm and Ponder are already great cantrips on their own, but are especially powerful in a deck that depends on topdeck manipulation. Flood of Tears is one of my favorite new blue board wipes, and usually we'll be able to start with something on the board which will give us an advantage in rebuilding. Hence this one gets the cut, but if you are missing any of the other three this is a good card. I either do this by multiplying the ninjas on the field (changelings, [[conspiracy]] effects, or [[mist-syndicate naga]] tokens) or multiplying the yuriko triggers ([[sakashima the imposter]], [[spark double]], and potentially [[phyrexian metamorph]]). Commander / EDH This annoying message will go away once you do! This leaves no room to cast any ramp spells on turn 1 or 2, and forgoing the tempo advantage to get ahead on mana is just not where we want to be. For most decks, this section would be fairly boring. I'm happy that most of the cards that I tested worked out, but having to cut many Yuriko staples to make room for them was definitely bittersweet. Unblockable, "If you can see my ninjas, they can see you. Blinkmoth Nexus, Creeping Tar Pit, and Faerie Conclave offer us three additional ways to get damage through, and the opportunity cost is virtually nothing. I'm trying to finalize my Yuriko decklist for an upcoming local tournament. However, the card that I was most excited to find was Unnatural Selection. It might not seem like it at first, but 2 mana is very expensive for an enabler. Until next time, I wish you all the best,and happy brewing! Archidekt link: https://archidekt.com/decks/711488#Yuriko's_Rack, Tappedout link: https://tappedout.net/mtg-decks/yurikos-rack/. Tabletop; Arena; MTGO; Tabletop Tabletop Arena MTGO. Of my excursions into UB, the deck that got me most excited was Vela the Night-Clad. Many of the evasive creatures we're including also have card filtering applications. We will win the game through a combination of combat damage and burn. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. I really like how Clones scale in this deck. Boosting base power is a big deal for a deck where all of the creatures are evasive, and coupled with Yuriko's triggers, we can realistically expect about six damage from each attacker. This is great, because our opponents can Swords to Plowshares Yuriko all day, and we can still get her back with a blue and a black as long as we have an unblocked attacker. ?, Ninjitsu, to learn from, Seems there are no cards in the Acquireboard. A good set of removal spells is essential for any commander deck. In the early game, a card like Phantasmal Image can copy our Tormented Soul to give us an additional body, while in the later game it gives us the chance to enjoy our opponent's Blightsteel Colossus. At 5 mana, Temporal Manipulation is as cheap as it gets for an extra turn spell. While people seem to have varying opinions on this year's offering, I think it's fairly safe to say that we've gotten a bounty of awesome new legends and planeswalkers to lead us into battle. The fact that Hope of Ghirapur also has a colorless cost shouldn't be ignored. Achieved #36 position overall 2 years ago. Sometimes inspiration strikes like lightning, and other times it needs to be coaxed into existence. This card is great because it brings all of your ninjas back for a second shot, and also can do some good damage off the top. One other thing to mention is that Yuriko's ability might tempt us to play lots of high cmc cards like Enter the Infinite in order to use them to kill the table, and the pre-MH version did just that. Not everything we are playing is a haymaker and our lands will deal no damage, so these cards take the uncertainty out of our game. There are four cards that let us change our creature types. These can help us dig towards one of our Ninja enchantments, our game-ending spells, or else just replace themselves. This means that of our Ninja enchantments, only Arcane Adaptation and Conspiracy are effective synergistic pieces, and Yuriko will not trigger Door if we're casting her via Ninjutsu. Beyond these, our one-drops are mostly included to pester our opponents and enable Yuriko. With Adaptation and Conspiracy, we can make use of abilities that care about Ninjas entering the battlefield like Kindred Discovery and Door of Destinies. The first mtg precon I ever bought was the Ninjutsu theme deck from the Kamigawa block, and I soon picked up the black ninjas to make my favorite casual deck. Let's take a look at the glue holding this party together. That's not a cEDH thing, mostly a Yuriko thing. It is yuriko but with lots of Ninjas. Simply put, Edric is just too good of a card; he comes down, you attack with your creatures, and you profit. Here's a few things that I considered when deciding on removal spells: Does it have a high cmc? It feels like I should have more removal in this deck, and this is a great option since you can do five of the top while using delve to reduce the cmc when you cast it. View User Profile View Posts Send Message . Aggro Yuriko is a resilient commander, capable of dealing massive damage quickly. A final bonus enabler is Moonblade Shinobi. I think there are some obvious switches I could make, like [[fierce guardianship]] instead of [[cancel]], but I have a habit of getting pie eyed over good stuff cards. When the man comes around Commander / EDH. Before the release of Kamigawa: Neon Dynasty, we didnt have a ton of ninjas in the deck, so the unblockable enablers were essential for getting the ninjas we did have to connect. This is often times the easiest and most effective way to win. This is a low cost, evasive creature that is a repeatable tutor, being able to put beefy cards right on top of our deck where we want them. Really, there are a very small set of NON-evasive 0-1 drops that make the cut, and each have a very specific purpose. Yuriko can be built differently based on your preference and meta. Copied to clipboard. Contact | Luckily, black offers us the best tutors in the game. Of course, to use the ninja in the first place we need an unblocked creature, which points us to cheap evasive creatures. These cheap ninjas maximize Yuriko's aggressiveness and punish opponents' clunky threats. The more subtle benefit is that we can tutor for it using the Transmute abilities of Dimir Infiltrator and Muddle the Mixture. A consideration I made while building this deck was how to keep opponents from simply "cracking back" and killing us with their own dudes after we've attacked. This combination seemed like a better version of the Vela deck I had been building, but again there was a problem. Since then I have play-tested extensively, and have cut and added cards as new sets are released. Yes, they do. 0 0 31. Make sure to either time it right or back your play up with your own Counterspell in this case. I never have enough to feel comfortable about activating the top, then leaving enough to recast the bounced creatures, or having to discard the excess cards (hence the [[reliquary tower]] and [[library of leng]]). At one point, cards like Thassa, God of the Sea were included in this list, but as I whittled the deck down, I began to realize that focusing on an "Edric" style of attack would likely be the best course of action. To begin with, she can draw cards like a champion (even though, again, we aren't really "drawing" them), so we don't need as much draw as we would in another deck because its built in. I love this card, but all of our good artifacts in this deck are low cmc and are best when played early, and we overpay and get them too late with Whir. Support us . This is the version of the deck played here, which is an optimized ninjas tribal approach that plays lots of ninjas while keeping good top-deck manipulation and interaction, which plays a suite of extra turn spells to facilitate a win when we're ready. Yennett - Odd Cost Tribal Commander / EDH. Alongside Mothdust Changeling, Sakashima's Student is our only other natural Ninja. That being said, ninjas tend to have abyssmal damage on their own, so you don't gain life off of him, and he doesn't have ninjutsu, making him dependent on other things giving him evasion. UB (Dimir). However, he doesn't have evasion himself, and costs four cmc to cast, which is a higher rate than we would want for this type of creature. But I still might put him back in some day for old time's sake. Complete Comment Tutorial! Based on the title of the article alone, I've spoiled the surprise. After attacking and doing damage off of these, we'll either cast Temporal Mastery if we can for its miracle cost, delve Temporal Trespass, or cast any of these spells to make sure that we get enough turns to finish them off. Our curve is just under 2.5, which this means two things. As such, the only thing Yuriko really has to fear is being stolen with Control Magic spells and abilities or hit with an Imprisoned in the Moon type of effect. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Islandwalk is easily the most limited form of evasion among any of our creatures, but I think in most cases she'll have another blue player to prey on. Devastation Tide costs five mana (hence doing good damage) but can usually be cast by us for its miracle cost, thus once again allowing us to be the first to rebuild. There are times in Yuriko where you have a bunch of ninjas and just want to dump your hand and go for it, hoping its enough. Yuriko Pivot | Yuriko, the Tiger's Shadow CEDH Deck Tech | Up & Running | Playing With Power MTG 24,570 views Aug 16, 2021 794 Dislike Share Playing With Power MTG 72.6K subscribers Deck:. while also having the option to win at instant speed on an opponent's turn. You have to discard your cards as part of the cost regardless of whether it resolves or not, and its a huge pain to discard most of your hand only to be countered! Once we've successfully achieved this synergy, it shouldn't be difficult to load up Door with counters, and we should be in great shape to take control of the game. Obelisk gives a much more limited buff, but it's substantial and will probably be enough to close out a game. For a long time, this category was split in two sections. Competitive 94.33 tix 11 Mythic, 32 Rare, 17 Uncommon, 40 Common. Let's go back in time and discuss the impetus for this deck. For this reason the only high cmc cards I am playing generally are those that like Commit / Memory, Temporal Trespass, Temporal Mastery, and Alrund's Epiphany that we'll ultimate cast for cheaper. We're also running a bonus enabler in Whirler Rogue who, at four cmc, is far above the rate we'd want for a regular enabler. The MVP of the extra turn category has to be Temporal Trespass: It has the third highest cmc in the whole deck, and I've found myself having enough cards in the graveyard to cast it easily in the late game. Ghastlord of Fugue was another creature I originally considered for its natural unblockability, but got cut for its high cost. New. Unlike most commander decks, our "mid game" starts around turn 3, the turn after getting our first Yuriko trigger. Yuriko, the Tiger's Shadow (2022) (Commander / EDH MTG Deck) to see the latest version Yuriko, the Tiger's Shadow (2022) Commander / EDH* UB (Dimir) jimmyfoas Upvote 0 Playtest v1 Similar Deck Space Card Recommendations Commander Recommendations Card Kingdom $2K - 3K TCGPlayer Mkt $1.3K - 1.6K CardHoarder 216 TIX Compare to Spoiler Timeline Until I started working on this list, I had never heard of Selection, and even though it's the only one of our enchantments that requires us to pay additional mana to get the ability, the fact that it costs two is a boon for multiple reasons. It's easy to forget that UB is also one of the best color combinations forevasive creatures, with a host of flying and unblockable options, and this is what I wanted to exploit with Vela. We also are running lots of great tutors. Check it out here if you're interested: You made it to the end! Don't forget, ninjutsu is not affected by commander tax since it's an activated ability! There are 2 ways we can do this: One-time use tutors like Vampiric Tutor or repeatable effects like Sensei's Divining Top. If we can do this we easily double three triggers to six or four to eight, and very often that alone will be enough to kill the table. Ninjutsu is one of those rare activated abilities that function from your hand, in this case during combat whenever you have an unblocked attacker. )But as I have some budget left, I wanted to add Doomsday / Thassa's Combo, maybe buy a Pact of Negation (is that good in cEDH? Because our creatures are mostly evasive, and because we plan to go wide, even a little bit of team pumping will dramatically increase our clock. We also have 12 cards, not including Yuriko, that can let us draw through our deck. This annoying message will go away once you do. The changelings are obviously good because they are also ninjas, the merfolk are good because they are 2cmc and unblockable, and Wingcrafter is great because it can later give evasion to your ninjas who are on the board. It's another copy of the original Sakashima the Impostor and Spark Double, but it also let's Sakashima's Student become a Yuriko clone, and thus has an additional upside. However, if Door turns out to be too difficult to activate, I plan to swap in Obelisk of Urd. Aside from the Yuriko deck, I've been trying to find more ways to interact with you all. While not directly a creature, I did want to acknowledge our creature lands/rocks and Bitterblossom. If our opponents have beat each other up enough over the course of the game, we can often win with even a couple of triggers perhaps helped by a timely, Profile of a Ninja: Understanding Yuriko and Ninjutsu, Our Secret Weapon: The Best Card in the Deck, Potential Recruits (Cards I'm considering), Retired Ninjas (Cards I'm not playing and Why). During the mid game, we mostly want to put our "high cmc but still interactive" cards on top, such as Submerge or Force of Will. As an example, we'll take that most famous member of the tribe, Ninja of the Deep Hours. In order to sort out exactly what all this means and why it is brilliant game design, it might help to look at a classic ninja and understand how ninjas work generally. 0 0 0. If we already have an Arcane Adaptation in play, we can instead find one of our top-end spells, like Deepfathom Skulker, which can represent a lot of damage quickly. The owner of Study didn't even get to do anything with the extra cards because everyone hated on them so much! Swan Song, Counterspell, and Negate each provide us a catchall for the spells that will give us the most trouble.